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Getting Started with Maps

If you’re opening Maps for the first time, start with a background, one character token, and a grid. That gives you enough to learn the controls without setting up every feature at once.

You’ll need:

  • An RPG Sessions account
  • Membership in an RPG Sessions game
  • A game with Maps access through a Patreon subscription or table token
  • GM access if you want to create pages, upload assets, or change map settings
  1. Sign in at rpgsessions.com.
  2. Open your game table.
  3. Select Map Editor.

Maps loads inside the game table and uses your existing session. You don’t need to sign in again.

If the game doesn’t have a map yet, the GM gets an empty page to start from. Players open on the game’s default map page.

Blank map

The desktop layout keeps map tools along the left side. The controls that open larger panels sit around the map edge. On a phone or narrow tablet, those actions move into a top bar and floating tool menu.

The toolbar includes:

  • Pointer for selecting and moving assets
  • Ping for marking locations and tracing routes
  • Hand for panning
  • Brush and Eraser for drawing
  • Lasso for selecting several assets
  • Fog for covering and revealing areas
  • Walls for lighting, line of sight, doors, and movement blocking
  • Notes for placing editable text
  • Panel buttons for layers, clocks, map assets, and other map tools

You don’t need all of these for your first map. Start with the Pointer and Hand tools.

The main panels cover different jobs:

  • Assets holds uploaded images, actors, encounters, and public content.
  • Maps holds map pages and folders.
  • Map Assets lists named characters and vehicles on the current page.
  • Settings controls the grid, background, display options, dice, lighting, and performance.

Panels can overlap on a large screen. Maps keeps the active panel in front, and most panels can be moved or resized.

  • Select the Hand tool or press H, then drag.
  • Hold the middle mouse button and drag with any tool selected.
  • Hold Space for a temporary Hand tool.
  • Use a mouse wheel or trackpad gesture to zoom.
  • Use Cmd/Ctrl + =, Cmd/Ctrl + -, and Cmd/Ctrl + 0 for keyboard zoom controls.
  • Drag empty map space with one finger when the active tool allows it.
  • Use two fingers to pan and zoom without drawing or moving an asset.
  • Open Settings > General > Layout if you need to force the mobile or desktop layout.

The Home button returns you to the page’s saved default view if you lose your place.

There are two useful background workflows.

Use this for a dungeon, town, ship, or other complete battle map.

  1. Open Assets.
  2. Select Upload and choose the image.
  3. Add the uploaded image to the map.
  4. Resize and position it.
  5. Lock it or move it to a locked background layer.

Upload tab on the asset manager

Placed backgrounds behave like other assets, which means you can rotate them, move them between layers, or copy them.

Use this for paper textures, water, grass, stars, or another image that should repeat across the whole canvas.

  1. Open Settings.
  2. Under General, find Background Image.
  3. Choose an image from your asset library.
  4. Adjust its scale.
  5. Save the settings.

The Asset Library and Backgrounds guide covers folders, animated GIFs, spritesheets, and background choices in more detail.

Open Assets and select Your Content. Characters and vehicles already in the game appear above your uploaded assets, grouped by actor type:

  • Player Characters
  • Player Vehicles
  • NPCs
  • NPC Vehicles

Select an actor to place its linked token on the current page.

If the actor isn’t listed, add it to the game table first. Return to Maps and reopen Your Content to place it.

Linked tokens can show names, wound or strain bars, hull or system strain, and minion counts. Select one to open its quick sheet.

  • Click an asset with the Pointer tool.
  • Hold Shift and click to add or remove assets from the selection.
  • Use the Lasso tool to select a group.
  • Drag selected assets to move them.
  • With a grid enabled, use arrow keys to move one cell or Shift + arrow keys to move five cells.
  • Press Z for Resize mode.
  • Press R for Rotate mode.
  • Use Cmd/Ctrl + C and Cmd/Ctrl + V to copy and paste.
  • Use Cmd/Ctrl + Z to undo and Cmd/Ctrl + Shift + Z to redo.

The action bar for a selected asset also includes visibility, locking, layer movement, sheet access, and other actions that apply to that asset type.

Asset toolbar

  1. Open Settings.
  2. Choose Square, Hexagon, Hexagon (rotated), or None.
  3. Set the cell size to match the map art.
  4. Choose a grid color that stands out against the background.
  5. Save the settings.

Grid settings

Hold Shift while dragging or resizing to snap an asset to the grid. The Grid System guide covers alignment tools and tiled-map workflows.

Maps saves map changes as you work. You don’t need a page-level save button.

As a GM, you can also choose where everyone starts:

  1. Move and zoom the camera to the view you want.
  2. Open Settings.
  3. Select Set default map & view.

This page becomes the game’s starting map, and the saved camera position becomes its default view.

  • Use Fog of War to hide rooms and reveal them with a brush.
  • Open Player Preview before a session to check what the group can see.
  • Add Lighting and Walls for line of sight, exploration, doors, and token lights.
  • Set up Portals between map pages.
  • Save the finished page to your Map Library so you can reuse it in another game.

For every desktop key combination, see Keyboard Shortcuts.