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Getting Started with Maps

Sessions Maps is a browser-based tool that runs inside the RPG Sessions website. You don’t need to install anything. Open your game, click into Maps, and you’re ready to go! Everything happens in real-time: when the GM places a token or reveals an area, every connected player sees it instantly.

This guide walks you through accessing Maps for the first time, understanding the interface, and getting your first map set up.

Maps are accessed through the RPG Sessions website. You’ll need an RPG Sessions account and membership in a game that has Maps enabled.

  1. Go to rpgsessions.com and log in
  2. Open your game table
  3. Click into the Maps section

The map loads directly in your browser. Authentication happens automatically — you don’t need to log in a second time.

When you open Maps for the first time:

  • If you’re the GM and no maps exist yet, a default map is created for you automatically. You’ll land on an empty canvas ready for assets.
  • If you’re a player, you’ll see whatever map page the GM has set as the default view. If the GM hasn’t set one yet, you’ll see the first available page.

The Maps interface is designed to stay out of your way until you need it. Here’s what you’ll find on screen.

Blank map

The vertical toolbar on the left side of the screen holds your tools. From here you can switch between the pointer, hand (pan), draw, eraser, lasso select, and other tools. Clicking a tool activates it, and some tools open additional options in a side panel.

You don’t need to memorize all the tools right away. The two you’ll use most when starting out are the Pointer (for selecting and moving assets) and the Hand tool (for panning around the map).

Three buttons sit in the bottom-left corner:

  • Asset Library — Opens the panel where you browse and add images, tokens, and character assets to the map
  • Map Management — Browse and switch between map pages and folders
  • Settings (gear icon) — Opens the settings panel for grid configuration and other options

When you select one or more assets on the map, a control bar slides down from the top of the screen. This gives you quick access to move, resize, rotate, lock, hide, and delete the selected assets. It only appears when something is selected, so it won’t clutter your view otherwise.

Asset toolbar

The infinite scroll map makes it easy to get lost. If you’ve panned far from your starting position, a home button appears on screen on the bottom left. Click it to smoothly animate back to the default view position and zoom.

When multiple people are connected to the same map, a green indicator appears in the upper-right showing how many users are online. Hover over it to see a list of who’s connected and whether they’re on the same map page as you. GMs also see a summon button here to bring all players to their current view.

Before adding anything, get comfortable moving around the canvas.

Move your view across the map using any of these methods:

  • Hand tool: Select the Hand tool (H) and click-drag to pan
  • Middle mouse button: Hold and drag to pan, works with any tool active
  • Space bar: Hold Space and move your mouse to pan, works with any tool active
  • Two-finger drag: On touch devices, drag with two fingers to pan

Zoom in and out to get the right level of detail:

  • Scroll wheel: Scroll up to zoom in, scroll down to zoom out
  • Keyboard: Cmd/Ctrl + + to zoom in, Cmd/Ctrl + - to zoom out, Cmd/Ctrl + 0 to reset to default zoom

An empty canvas isn’t very useful. Let’s add a background map image.

  1. Click the Asset Library button in the bottom-left to open the asset panel
  2. Upload a map image (a dungeon layout, a tavern floor plan, a wilderness scene — whatever your session calls for)
  3. Click the uploaded image to save it to your assets
  4. Click on the asset to add it to the map

Upload tab on the asset manager

The image appears on the canvas. You can now:

  • Move it by selecting it with the Pointer tool and dragging
  • Resize it by selecting it and using the resize control in the top toolbar
  • Lock it in place by selecting it and clicking the lock button in the top toolbar, so nobody accidentally drags it during play

With a map image in place, you’ll want to add tokens for characters and NPCs.

The asset library has an At the Table section that shows all characters in your current RPG Sessions game. Click a character to add their token to the map.

Character tokens are special — they’re linked to the character data from your game:

  • Name labels appear below the token automatically
  • Wound and strain bars display below the token and update in real-time as characters take damage through the bot or website
  • Minion groups show an elimination counter (e.g., “Stormtroopers 3/5”)

For more details on how character tokens work, see Character Tokens.

You can also add plain images as tokens or scenery. Upload any image through the asset library and click it to place it on the map. These work well for:

  • Terrain pieces and props
  • Custom token art not linked to a character
  • Environmental markers and decorations

Once assets are on the map, here are the essentials for working with them.

Click an asset with the Pointer tool (V) to select it. Click empty space to deselect. Hold Shift and click to add assets to your selection, or use the Lasso tool (L) to draw a freeform selection area around multiple assets.

With an asset selected, drag it to reposition. If a grid is enabled, you can also use arrow keys to move assets one grid cell at a time, or Shift + arrow keys to move five cells at a time.

Select an asset and use the Resize or Rotate buttons in the top control bar. You can also press Z for resize mode or R for rotate mode, then drag on the asset.

  • Cmd/Ctrl + C to copy selected assets
  • Cmd/Ctrl + V to paste them
  • Cmd/Ctrl + Z to undo
  • Cmd/Ctrl + Shift + Z to redo

If your game uses tactical movement, you’ll want to configure the grid overlay.

  1. Open Settings (gear icon in the bottom-left)
  2. Choose your grid type: Hexagonal, Square, Hexagonal Rotated, or None
  3. Adjust the cell size slider to match your map image’s scale
  4. Pick a grid color that’s visible against your map

Grid settings

When the grid is active, assets can snap to grid positions using the Align to Grid button in the asset controls. Arrow key movement also follows the grid.

Your work saves automatically. Every change — moving an asset, drawing a line, placing fog — is saved to the server the moment it happens. There’s no save button to remember and no risk of losing work if you close the browser.

As a GM, you can set the camera position and zoom that players see when they first load the map:

  1. Navigate your camera to the position and zoom level you want
  2. Open Settings (gear icon)
  3. Click Set current view as default

This also marks the current page as the starting page for the game. When anyone opens Maps, this is where they’ll land.

You now have a map with a background, tokens, and a grid. From here, you can explore the features that make Sessions Maps a full tactical tool:

  • Fog of War: Hide parts of the map and reveal them as players explore
  • Character Tokens: Deep dive into linked tokens, visibility levels, and minion groups
  • Grid System: Advanced grid configuration and alignment tools
  • GM Controls: Asset visibility, player summoning, map management, and encounters
  • Layers: Organize assets across multiple layers with per-layer visibility and locking
  • Keyboard Shortcuts: Full reference for all available shortcuts

Need help? Join our community Discord for support and tips from other users.