Layers
Layers separate a map into groups you can reorder, hide, restrict, or lock. They make it easier to prepare a scene without moving finished backgrounds or revealing future encounter pieces.
Only GMs can manage layers. Players see the resulting map, not the layer panel.
Open the Layers Panel
Section titled “Open the Layers Panel”Select Layers from the map controls. Every page starts with a permanent default layer.
The default layer can’t be deleted, hidden, restricted, or locked. Player-added assets go there.

Add and Rename a Layer
Section titled “Add and Rename a Layer”- Select Add Layer.
- Double-click the new layer’s name.
- Enter a useful name and press
Enter.
Names such as Background, Furniture, NPCs, or Hidden Traps are easier to scan during a session than numbered layers.
Reorder Layers
Section titled “Reorder Layers”Drag a layer by its handle to change its position. Layers at the top of the list render above layers below them.
A common order is:
- Tokens
- Props and furniture
- Terrain
- Background

Choose the Active Layer
Section titled “Choose the Active Layer”Select a layer to make it active. New assets and brush drawings go onto that layer until you choose another one.
To move existing assets:
- Select the assets on the map.
- Open the layer action in the asset controls.
- Choose the destination layer.
The selected assets move together. The menu marks locked and hidden destinations and shows a mixed state when your selection spans several layers.

Control Visibility
Section titled “Control Visibility”Each non-default layer has two visibility controls.
Hide a Layer
Section titled “Hide a Layer”Hidden layers disappear for everyone, including the GM. Their assets can’t be selected or used until the layer is shown again.
Make a Layer GM-Only
Section titled “Make a Layer GM-Only”GM-only layers stay visible to the GM at reduced opacity and remain hidden from players. The GM can still select and edit their contents.
Use GM-only layers for:
- Enemies waiting for a later encounter
- Hidden traps or scene changes
- GM reference images
- Set pieces prepared for a reveal
Use Player Preview to check what the table receives.

Lock a Layer
Section titled “Lock a Layer”A locked layer stays visible, but its assets and drawings can’t be selected, moved, resized, drawn over, or erased. Lock completed backgrounds and terrain before running the session.
Locking affects editing, not player visibility. Use the visibility controls when content should be hidden.
Delete a Layer
Section titled “Delete a Layer”Select the delete action on a non-default layer. Deleting the layer also deletes every asset and drawing assigned to it, so move anything you want to keep first.
Layers and Fog of War
Section titled “Layers and Fog of War”Fog of war isn’t assigned to a layer. It covers the combined page after the layers render, so reordering or hiding a layer doesn’t remove fog.
Use layers to organize the scene and Fog of War to control which parts of that scene players can see.