Characteristics and Rolls
Roll from the sheet when a check uses a characteristic and skill rank. RPG Sessions builds that side of the pool for you, so you only need to add the difficulty and situational dice.
Characteristics
Section titled “Characteristics”Both supported rules families use six core characteristics:
- Brawn
- Agility
- Intellect
- Cunning
- Willpower
- Presence
The sheet displays each current value near the top. Edit the sheet when a permanent character change increases or decreases a characteristic.
Skill ranks and career skills
Section titled “Skill ranks and career skills”Each skill row includes its rank and linked characteristic. The career marker helps with character advancement. It doesn’t replace the skill rank.
Use Only Show Career Skills when you want a shorter view while planning advancement. Leave it off when you need to find a non-career skill during play.
Start a check from the sheet
Section titled “Start a check from the sheet”- Open the character directly or select it on the Game Table.
- Find the skill you want to use.
- Select the skill’s roll control.
- Review the generated positive dice.
- Add difficulty, challenge, boost, setback, or Force dice as required.
- Apply upgrades or downgrades for the current situation.
- Roll and review the calculated symbols.
The result can include success, failure, advantage, threat, triumph, despair, and Force pips, depending on the dice in the pool.
Initiative checks
Section titled “Initiative checks”Initiative uses a normal skill check, usually Cool or Vigilance in Star Wars games. Roll from the appropriate skill, then use the initiative area in Game Table Chat to manage PC and NPC slots.
Opposed and assisted checks
Section titled “Opposed and assisted checks”Use the sheet’s initiative and opposition setup when you need to compare an acting skill against an opposing skill or characteristic. Add assistance and situational dice after confirming the base pool.
RPG Sessions calculates the symbols. Your group still decides the difficulty, upgrades, environmental modifiers, and what the result means in the story.
If the pool looks wrong
Section titled “If the pool looks wrong”Check the characteristic value, skill rank, selected game theme, and any active effects on the sheet. Then remove situational dice and rebuild them one change at a time. See Troubleshooting if the base pool still doesn’t match the sheet.