Your First Session
Use this checklist to take your Game Table from preparation through the end of play. If you don’t have a table yet, start with Creating a Game.
Before the session
Section titled “Before the session”Players
Section titled “Players”- Open the link shared by your GM and join the game if prompted.
- Make sure your character exists in your Library.
- Ask the GM to add the character to the game, or add it yourself when the table allows that action.
- Open the sheet and confirm wounds, strain, equipment, XP, and other values are current.
Game masters
Section titled “Game masters”- Open the game’s Overview tab.
- Add the player characters, vehicles, and adversaries needed for the session.
- Create reusable adversary groups in the Encounters tab.
- Check the game settings, especially joining, story points, dice theme, and critical tables.
- Prepare a Map if your table uses Sessions Maps.
During the session
Section titled “During the session”Select an actor
Section titled “Select an actor”The left roster separates characters, vehicles, and adversaries. Select an actor to open its sheet in the center of the table. Wounds, strain, hull trauma, and system strain stay connected to that sheet.
Roll dice
Section titled “Roll dice”For a skill check, select the skill on the character sheet. RPG Sessions builds the base pool from the linked characteristic and skill ranks. Add any situational dice, upgrades, downgrades, or Force dice, then roll.
You can also use the table dice controls for an unlinked check. Results appear in the shared history with the calculated narrative symbols.
Use story points
Section titled “Use story points”The story-point control appears in the game header. The game’s settings determine the labels and presentation used for player and GM points.
Use chat and initiative
Section titled “Use chat and initiative”Open the round chat button in the lower corner. The panel contains initiative slots, history and messages, channels, search, pinned content, chapters, privacy controls, formatting, images, and table drops. See Initiative and Chat.
Activate an encounter
Section titled “Activate an encounter”Open Encounters, select a prepared encounter, review its actors, and choose Activate Encounter. Confirm the roster after activation instead of relying only on the dialog closing.
After the session
Section titled “After the session”- Update XP, credits, wounds, strain, critical injuries, cargo, and notes on the relevant sheets.
- Review roll history or table statistics if you need a record of the session.
- Keep the game active for the next session. Archive it from the game settings only when you want it removed from the normal Games list.
RPG Sessions saves sheet and game changes as you work, so there’s no separate end-of-session save button.
If something doesn’t match
Section titled “If something doesn’t match”Players and GMs don’t see all of the same controls, and some tools depend on game settings or table access. Use Roles and Visibility and Troubleshooting to track down what’s missing.